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HASHasbro

Consumer discretionary · Toys · Nasdaq
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The 10-K against last year's

138 changes: 30 added, 28 removed, 80 reworded

10-K Feb 25, 2026 vs Feb 27, 2025
Risk FactorsRedline ↓
17.7%
of the text changed · 9,503 words now
38.1%
of the text changed · 8,064 words now
Legal ProceedingsRedline ↓
41.4%
of the text changed · 429 words now

10-K 0000046080-26-000011 (2026-02-25) vs 10-K 0000046080-25-000027 (2025-02-27) Not compared: Accounting Policies.

The redline

The paragraph that changed most in each section

Marked against last year's 10-K: cut words struck through, new words highlighted and underlined.

Risk Factors 226 words changed in this paragraph; it is 37% similar to last year's version.
The success A significant part of entertainment our strategy for our consumer products business and other properties our Wizards and digital gaming business is to license premium and well-recognized intellectual property for which the development of products. For example, we have a license, such as licenses we have with The Walt Disney Company for the MARVEL Marvel and STAR WARS properties, Star Wars properties for toys and games, and for our ability to successfully market Universes Beyond MAGIC: THE GATHERING sets we have licenses for key brands such as Final Fantasy, Spider-Man, Avatar, and sell related products, can significantly affect our revenues and profitability. Lord Of The Rings. In some cases, we may only obtain a license for certain aspects of an intellectual property or for certain territories, which means that some of our competitors may also use the same intellectual property for other categories or in different territories. If we produce a line of Sales may be adversely affected if the licensed products based on a movie do not resonate with new or television series, the success of the movie or series has a critical impact on the level of consumer interest in the associated products we offer. In addition, competition in our industry for access to entertainment properties can lessen our ability to secure, maintain, and renew popular licenses to entertainment products on beneficial terms, if at all, and to attract and retain the talented employees necessary to design, develop and market successful products based on these properties. If we are unable to realize the full benefit of an important license, existing consumers or if an important license consumers reduce purchases due to the perception a brand is not renewed or is otherwise terminated, our business results may be harmed. diluted given numerous options available.

Source: Item 1A, 10-K 0000046080-26-000011 vs Item 1A, 10-K 0000046080-25-000027

MD&A 171 words changed in this paragraph; it is 30% similar to last year's version.
Cash flows provided by operating activities were $893.2 million in 2025 as compared to $847.4 million in 2024 as compared to $725.6 million in 2023. 2024. The increase in net cash provided by operating activities during 2024 earnings after adjusting for non-cash items, was items increased to $1,213.5 million in 2025 compared to $787.9 million in 2024. The changes in operating assets and liabilities yielded a net outflow of $320.3 million compared to an inflow of $59.5 million primarily attributable to improved net earnings an increase in 2024 Accounts receivable in 2025 compared to 2023, a decrease in Accounts Receivable in 2024, which is primarily the result of an overall net revenue increase. The change in Accounts Receivable is coupled with a change in inventory purchases, which have increased period over period as the result of a strategic decision to build increased flexibility to better match product demand during higher seasonal periods, along with the impact of tariffs. Operating cash flow was also impacted by the timing and working capital benefits, primarily due to lower investments magnitude of tax payments, including the payment of the net deemed repatriation tax, in entertainment content 2025 when compared to 2023 as a result of the sale of the eOne Film and TV business, and reduced inventory due to management inventory initiatives. 2024.

Source: Item 7, 10-K 0000046080-26-000011 vs Item 7, 10-K 0000046080-25-000027

Legal Proceedings 128 words changed in this paragraph; it is 67% similar to last year's version.
On November 13, 2024, West Palm Beach Firefighters’ Pension Fund ("Lead Plaintiffs") filed a putative class action lawsuit in the U.S. District Court for the Southern District of New York alleging violations of Sections 10(b) and 20(a) of the Securities and Exchange Act of 1934 (the "Exchange Act") and certain rules promulgated thereunder. West Palm Beach Firefighters’ Pension Fund v. Hasbro, Inc., Richard Stoddart, Christian Cocks, Deborah Thomas, Gina Goetter and Eric Nyman, Case No.1:24-cv-8633 (S.D.N.Y.). The plaintiff asserts claims On November 26, 2025, Lead Plaintiffs filed an amended complaint on behalf of all persons and entities that purchased the Company’s securities between February 7, 2022 September 16, 2021 and October 25, 2023 26, 2023, inclusive (the “Class Period”), and seeks compensatory damages, interest, fees, and costs. “Alleged Class Period”). The amended complaint alleges violations of Sections 10(b) and 20(a) of the Exchange Act. In the amended complaint, Lead Plaintiffs allege that members of the putative class suffered losses as a result of Defendants’ false or misleading statements and withholding of information regarding the Company’s inventory, growth and success of Magic: The Gathering (“Magic”) card sets, including quality and appropriateness thereof, statements attributing Magic’s growth to a consumer-driven “segmentation” strategy, during the Alleged Class Period. The court is in Defendants moved to dismiss the process of appointing a lead plaintiff. amended complaint on February 6, 2026. The Company intends to vigorously defend against these claims. Due to the early stages of this matter, the Company is unable to estimate a reasonably possible range of loss, if any, that may result from this matter.

Source: Item 3, 10-K 0000046080-26-000011 vs Item 3, 10-K 0000046080-25-000027

Every change, by type

Sentences and paragraphs added, removed or reworded

Sentences and paragraphs of HAS's Risk Factors and MD&A, 10-K 2026-02-25 against 10-K 2025-02-27. Each links to the text at sec.gov.

Quiet changes are sentences kept from last year with one to four words changed, at least one of them a hedge, a modal or a qualifier (may, could, will, not, significant, material…). A year or date rolling forward is not counted.

The full word listadverse, adversely, all, although, anticipate, anticipates, any, approximately, believe, believes, can, cannot, certain, could, expect, expects, generally, however, if, intend, intends, largely, likely, many, material, materially, may, might, most, must, never, no, not, possible, primarily, probable, should, significant, significantly, some, substantial, substantially, unlikely, will, would
AddedRisk Factors
•continuing to grow MAGIC: THE GATHERING and driving growth in DUNGEONS & DRAGONS as traditional trading card and role-playing games, as well as further expanding into digital offerings;

Read it in 10-K 2026-02-25 at sec.gov ↗

AddedRisk Factors
Because our strategy emphasizes growing a focused set of franchises and expanding our higher-margin games and digital businesses, including MAGIC: THE GATHERING and DUNGEONS & DRAGONS, adverse trends affecting consumer demand for, or engagement with, any of these key brands could disproportionately impact our results of operations.

Read it in 10-K 2026-02-25 at sec.gov ↗

AddedRisk Factors
In addition, the simultaneous pursuit of multiple strategic initiatives, including digital gaming development, licensing expansion, AI adoption, systems modernization and cost-saving initiatives, may strain management attention, organizational capacity and capital resources, and any failure to appropriately prioritize or allocate resources among these initiatives could adversely affect our business and result of operations.

Read it in 10-K 2026-02-25 at sec.gov ↗

AddedRisk Factors
A significant part of our strategy for our consumer products business and our Wizards and digital gaming business is to license premium and well-recognized intellectual property for the development of products. For example, we have licenses with The Walt Disney Company for the Marvel and Star Wars properties for toys and games, and for our Universes Beyond MAGIC: THE GATHERING sets we have licenses for key brands such as Final Fantasy, Spider-Man, Avatar, and Lord Of The Rings. In some cases, we may only obtain a license for certain aspects of an intellectual property or for certain territories, which means that some of our competitors may also use the same intellectual property for other categories or in different territories. Sales may be adversely affected if the licensed products do not resonate with new or existing consumers or if consumers reduce purchases due to the perception a brand is diluted given numerous options available.

Read it in 10-K 2026-02-25 at sec.gov ↗

AddedRisk Factors
As our strategy increasingly relies on third-party partners to invest in and scale experiences based on our intellectual property, reductions in partner investment, shifts in partner priorities or changes in economic conditions could limit the growth, reach or profitability of these initiatives.

Read it in 10-K 2026-02-25 at sec.gov ↗

AddedRisk Factors
The relocation of our primary headquarters for our toys, board games, licensing and entertainment operations from Rhode Island to Boston, Massachusetts requires substantial investment and could disrupt operations. We may lose experienced personnel unwilling to relocate, and we may face challenges recruiting in Boston's competitive labor market. If we are unable to successfully manage this transition, including facility build-out, systems migration, and cultural integration, our operations and financial performance could suffer.

Read it in 10-K 2026-02-25 at sec.gov ↗

Show the other 61
AddedRisk Factors
Certain aspects of our business, including digital game development and franchise-driven brands such as MAGIC: THE GATHERING and DUNGEONS & DRAGONS, depend on a limited number of highly skilled creative and technical personnel, and the loss of such individuals could disrupt development pipelines or adversely affect product quality and performance.

Read it in 10-K 2026-02-25 at sec.gov ↗

RemovedRisk Factors
•our ability to implement appropriate systems and processes to obtain and analyze data and insights from consumers to enable us to make informed decisions about priorities and consumer preferences;

Read it in 10-K 2025-02-27 at sec.gov ↗

RemovedRisk Factors
•the ability of our workforce to focus and execute on priority transformational projects across the business, and to sustain changes to maximize savings;

Read it in 10-K 2025-02-27 at sec.gov ↗

RemovedRisk Factors
•our ability to successfully license, divest, sell, or otherwise cease certain parts of the business that are not as profitable as other areas or are not core to the business.

Read it in 10-K 2025-02-27 at sec.gov ↗

RemovedRisk Factors
acceptance or can be popular during a certain period of time but then be rapidly replaced. As a result, our products and entertainment offerings can have short consumer life cycles with no guarantee of success. Consumer acceptance is even more critical for our toy business due to the recent decline in the overall toy industry and the impact of declining birthrates globally. Failure to correctly anticipate consumer interests, will harm our revenues and earnings.

Read it in 10-K 2025-02-27 at sec.gov ↗

RemovedRisk Factors
Technological as well as other trends in the entertainment industry, such as the continuing shift to streaming platforms, have caused significant disruption to the retail distribution of entertainment offerings and have caused, and could in the future cause, a negative impact on sales of our products and other forms of monetization of content, especially those which are reliant on box office success.

Read it in 10-K 2025-02-27 at sec.gov ↗

RemovedRisk Factors
We are continuing to optimize our supply chain by improving our systems and sourcing to enable efficient product deployment, enhance product quality and safety, drive efficiency in transportation and our fulfillment centers, and strengthen our direct-to-consumer operations. This is a long-term project, with no assurance that we will achieve the anticipated efficiencies and benefits from such efforts. If the transformation of our supply chain operations is not

Read it in 10-K 2025-02-27 at sec.gov ↗

RemovedRisk Factors
successful, our business may be harmed. Further we may not achieve our anticipated cost savings, and we may face costly inefficiencies or other supply chain disruptions.

Read it in 10-K 2025-02-27 at sec.gov ↗

RemovedRisk Factors
Our reliance on third-party manufacturers to produce our products, particularly in China, the U.S., Vietnam and India, presents risks to our business.

Read it in 10-K 2025-02-27 at sec.gov ↗

RemovedRisk Factors
Further, as described elsewhere, the imposition or threat of tariffs, border adjustment taxes, trade sanctions or other regulations or economic penalties by the U.S. or the European Union against products imported by us from China or other foreign countries, or the loss of “normal trade relations” status with China or other foreign countries in which we operate, could significantly increase our cost of products imported into the U.S. or Europe, shift more orders from direct import to domestic sales, put additional shipping and warehousing burdens on us, delay the time of our sales to retailers, result in lost sales, and otherwise harm our business. Additionally, the suspension of the operations of a third-party manufacturer by government inspectors in China or another market in which we source products could result in delays to us in obtaining product and may harm sales.

Read it in 10-K 2025-02-27 at sec.gov ↗

RewordedRisk Factors
In addition, competition in our industry for access to entertainment premium brand properties is intense and can lessen our ability to secure, maintain, and renew popular licenses to entertainment products on beneficial terms, if at all, and to attract and retain the talented employees necessary to design, develop and market successful products based on these properties. terms.

Read it in 10-K 2026-02-25 at sec.gov ↗

RewordedRisk Factors
As a part of our transformation efforts to reduce costs, achieve operational efficiencies, and increase productivity and service quality, we We have relied and expect to further rely on third party third-party vendor and outsourcing relationships for certain corporate, administrative and other functional areas of the business.

Read it in 10-K 2026-02-25 at sec.gov ↗

RewordedRisk Factors
A key component to the success of our strategy is to continue to develop, publish and commercialize digital games. games, including AAA/AA games, games as a service and licensed games based on our existing IP, as well as new and licensed IP.

Read it in 10-K 2026-02-25 at sec.gov ↗

RewordedRisk Factors
In addition to existing competitors, the barriers to entry for new participants in the play industry are low, and the increasing importance The use of digital media and the heightened connection between digital media and consumer interest, has further increased the ability for new participants to enter our markets, and has broadened the array of companies we compete with.

Read it in 10-K 2026-02-25 at sec.gov ↗

RewordedRisk Factors
We cannot be certain that the key talented individuals at these companies would continue to work for us after the acquisition or that they would develop popular and profitable products, entertainment or services in the future.

Read it in 10-K 2026-02-25 at sec.gov ↗

RewordedRisk Factors
We can provide no assurance that we will be able to take actions, such as increase prices in the future and we cannot assure that price increases we have already taken, will prices, to offset the entirety of additional costs we have incurred, and may incur in the future to mitigate the supply chain disruption.

Read it in 10-K 2026-02-25 at sec.gov ↗

RewordedRisk Factors
If we are unable to continue to grow this business successfully launch and ensure its integration with our other business segments, commercialize existing and new games, our business may be harmed.

Read it in 10-K 2026-02-25 at sec.gov ↗

RewordedRisk Factors
Competition is based primarily on meeting consumer preferences and on the quality and play value of our products and experiences. experiences, and, in some cases, the timing of release of other products and games that attract a similar consumer.

Read it in 10-K 2026-02-25 at sec.gov ↗

RewordedRisk Factors
Rules governing new technological Technological developments, such as developments in artificial intelligence remain unsettled, and shifts to streaming platforms for entertainment content, continue to evolve, and these developments may affect aspects of our existing business model, including revenue streams for the use of our intellectual property and how we create our products and games.

Read it in 10-K 2026-02-25 at sec.gov ↗

RewordedRisk Factors
We have invested substantially in our digital gaming business and as a result it has seen significant growth over the past several years. business.

Read it in 10-K 2026-02-25 at sec.gov ↗

RewordedRisk Factors
If we produce a line of products based on a movie or television series, series or digital game, the timing of release or overall success of the movie movie, series or series digital game has a critical impact on the level of consumer interest in the associated products we offer.

Read it in 10-K 2026-02-25 at sec.gov ↗

RewordedRisk Factors
Consumer interests change quickly and acceptance of toys and games and entertainment our product offerings are influenced by technological and outside factors, making it difficult to design and develop innovative products, play patterns products and entertainment other offerings which are and will continue to be popular with children, families families, fans and audiences.

Read it in 10-K 2026-02-25 at sec.gov ↗

AddedMD&A
As a result of the estimated impact of tariffs and other macroeconomic headwinds on the Company's forward-looking forecasts, in the second quarter of 2025, the Company assessed its goodwill for potential impairment, resulting in the recognition of a non-cash goodwill impairment of $1,021.9 million in the Consumer Products segment. Refer to Note 8, Goodwill and Intangible Assets, in our notes to consolidated financial statements for further details related to goodwill.

Read it in 10-K 2026-02-25 at sec.gov ↗

AddedMD&A
The Company recognized approximately $44.9 million of tariff costs within Cost of sales during 2025. While the final impacts of tariffs remain uncertain, the Company continues to execute decisively against the evolving tariff backdrop.

Read it in 10-K 2026-02-25 at sec.gov ↗

AddedMD&A
On February 20, 2026, the U.S. Supreme Court issued a ruling against the International Emergency Economic Powers Act ("IEEPA") Tariffs that we have been paying to the U.S. government since the enactment on April 2, 2025. This could impact our results in 2026 and we are currently evaluating the accounting impacts including our ability to apply for a refund on tariffs previously paid.

Read it in 10-K 2026-02-25 at sec.gov ↗

AddedMD&A
Grow Brands: Our Grow Brands represent the highest margin, highest growth opportunities in categories where we see significant share and/or underlying market growth, such as MAGIC: THE GATHERING, Hasbro Gaming, PLAY-DOH, Marvel, including SPIDER-MAN and THE AVENGERS, and DUNGEONS & DRAGONS. The Grow Brands portfolio net revenues increased 24.4% in 2025 as compared to 2024. The net revenue increase primarily reflects higher net revenues from MAGIC: THE GATHERING, which had a record year, increasing $641.5 million from 2024 behind Universes Beyond sets such as Final Fantasy, Avatar: The Last Airbender, Marvel's Spider-Man, and Edges of Eternities. Growth in MAGIC: THE GATHERING was accompanied by an increase in MONOPOLY, both in the traditional games space, as well as from increased contributions from our digital licensing arrangement with Scopely, Inc. for MONOPOLY GO!, which contributed $168.0 million of revenue in 2025 compared to $112.2 million of revenue in 2024. The net revenue increase was partially offset by revenue declines from PLAY-DOH and DUNGEONS & DRAGONS.

Read it in 10-K 2026-02-25 at sec.gov ↗

AddedMD&A
Optimize Brands: Optimize Brands represent opportunities to maintain or grow share while improving operating profit returns, including brands such as TRANSFORMERS, PEPPA PIG, and Lucasfilms' STAR WARS. The Optimize Brands portfolio net revenues decreased 4.6% in 2025 as compared to 2024. During 2025, Optimize Brands net revenue decreases were driven by lower net revenues from the Company's products for STAR WARS, impacted by a reduced slate of entertainment releases, along with declines from PEPPA PIG and BABY ALIVE. The net revenue decrease was partially offset by continued growth in TRANSFORMERS and DUEL MASTERS.

Read it in 10-K 2026-02-25 at sec.gov ↗

AddedMD&A
Amortization of Intangible Assets: Amortization of intangible assets remained relatively flat at $66.0 million, or 1.4% of net revenues, in 2025 compared to $68.3 million, or 1.7% of net revenues, in 2024. The amortization expense was driven by the straight-line amortization of the Company's remaining definite-lived intangible assets.

Read it in 10-K 2026-02-25 at sec.gov ↗

AddedMD&A
Interest Income: Interest income was $28.6 million in 2025 compared to $47.3 million in 2024. Lower Interest income in 2025 primarily reflects earnings on the Company's investments in U.S. Treasury bills, which were substantially higher in 2024 when compared to 2025.

Read it in 10-K 2026-02-25 at sec.gov ↗

AddedMD&A
Income tax expense totaled $216.2 million on pre-tax loss of $102.0 million during 2025 compared to income tax expense of $102.6 million on pre-tax income of $497.0 million during 2024. Both periods were impacted by discrete tax events. During 2025, the Company recorded a non-cash goodwill impairment within the Consumer Products segment of $1,021.9 million with an associated tax benefit of $5.4 million and an unfavorable adjustment to Loss on disposal of the eOne Film and TV business of $25.0 million with no associated tax benefit. For 2024, the Company had a $37.4 million unfavorable adjustment to Loss on disposal of the eOne Film and TV business with no associated tax benefit.

Read it in 10-K 2026-02-25 at sec.gov ↗

AddedMD&A
The effective tax rates for 2025 and 2024 were (212.1)% and 20.7%, respectively. The change in the effective rate from 2024 to 2025 is primarily driven by the non-cash impairment of goodwill with no material tax benefit.

Read it in 10-K 2026-02-25 at sec.gov ↗

AddedMD&A
We are subject to income and other taxes in the U.S. (federal and state) and foreign jurisdictions. Changes to these laws or regulations may impact our tax liabilities. On July 4, 2025, the One Big Beautiful Bill Act ("OBBBA") was signed into law with certain provisions effective in 2025 and other provisions becoming effective in 2026. The OBBBA provisions include the restoration of full expensing for domestic research and development expenses, reinstatement of accelerated depreciation on qualified capital expenditures, and modifications to the international tax framework, among other items. The OBBBA also provides for an election to accelerate the deduction of the remaining unamortized domestic research and development expenses capitalized previously. For fiscal year 2025, the primary impact of the OBBBA to the Company was the accelerated expensing of domestic research and development costs which decreased our income eligible for foreign-derived intangible income ("FDII"), reduced our deferred tax assets, and reduced our current income tax liability. Other OBBBA changes did not have a material impact on the Company's consolidated financial statements in the current year, we are assessing the impact of OBBBA on the consolidated financial statements for future periods.

Read it in 10-K 2026-02-25 at sec.gov ↗

AddedMD&A
As a global company, we review changes in all global tax laws. In 2025 and 2024 no changes, other than those discussed above, materially impacted our Consolidated Financial Statements.

Read it in 10-K 2026-02-25 at sec.gov ↗

AddedMD&A
Consumer Products segment net revenues decreased 4.2% in 2025 compared to 2024 primarily driven by reduced sales volumes, which was impacted by broader industry trends and tariff-related impacts to North America, partially offset by strong performance in Europe. While the Company had growth in brands such as BEYBLADE, MARVEL, MONOPOLY, and TRANSFORMERS, the growth was more than offset by lower net revenue for brands such as NERF, MY LITTLE PONY, and PLAY-DOH. The decline associated with MY LITTLE PONY was attributed to the lapping of 2024 licensing revenue related to MY LITTLE PONY trading cards, which resulted in a decrease of $40.5 million, or 47.0%, year-over-year.

Read it in 10-K 2026-02-25 at sec.gov ↗

RemovedMD&A
publishing, as well as for use in theme park attractions and other forms of location-based entertainment and within formats such as film and TV programming.

Read it in 10-K 2025-02-27 at sec.gov ↗

RemovedMD&A
(1) Net revenues from the Company's Non-Hasbro-branded Film and TV portfolio were associated with the Company's non-core eOne Film and TV business sold to Lionsgate during the fourth quarter of 2023.

Read it in 10-K 2025-02-27 at sec.gov ↗

RemovedMD&A
Franchise Brands: Our Franchise Brands include our flagship owned or controlled brands, which we believe can deliver significant revenues, profits and growth over the long term, such as MAGIC: THE GATHERING, Hasbro Gaming, PLAY-DOH, TRANSFORMERS, DUNGEONS & DRAGONS, PEPPA PIG and NERF. The Franchise Brands portfolio net revenues decreased 4% in 2024 as compared to 2023. The net revenue decrease primarily reflects lower net revenues from NERF, DUNGEONS & DRAGONS, and TRANSFORMERS products. Net revenues in 2023 were supported by DUNGEONS & DRAGONS digital game and products, most notably Baldur's Gate 3, the DUNGEONS & DRAGONS-based role-playing video game released during the third quarter 2023, as well as theatrical release of Dungeon & Dragons: Honor Among Thieves released in March 2023. Additionally, net revenues in 2023 were supported by TRANSFORMERS products from the June 2023 theatrical release of TRANSFORMERS: Rise of the Beasts as compared to the late September 2024 theatrical release of Transformers One. The lower net revenues in 2024 from NERF and TRANSFORMERS products were partially offset by higher net revenues from MONOPOLY GO!.

Read it in 10-K 2025-02-27 at sec.gov ↗

RemovedMD&A
Partner Brands: Partner Brands include those brands we license from other parties for which we develop toy and game products. Partner brand revenues fluctuate based primarily on the entertainment releases around these brands in any given year, such as MARVEL, including SPIDER-MAN and THE AVENGERS, LUCASFILMS' STAR WARS, BEYBLADE, GHOSTBUSTERS, and INDIANA JONES. The Partner Brands portfolio net revenues decreased 15% in 2024 as compared to 2023. During 2024, Partner Brands net revenue decreases were driven by lower net revenues from the Company's products for STAR WARS and MARVEL which benefited from a broader slate of entertainment releases in prior years without a more recent release entertainment release to support revenue in 2024. Additionally, revenue in 2023 was higher due to the Company's products for INDIANA JONES supported by the June 2023 theatrical release of Indiana Jones and the Dial of Destiny.

Read it in 10-K 2025-02-27 at sec.gov ↗

RemovedMD&A
Non-Hasbro Branded Film & TV: Net revenues from the Company's Non-Hasbro-branded Film and TV portfolio were associated with the eOne Film and TV business sold during the fourth quarter of 2023. Effective in the first quarter of 2024, the Company moved the remaining Non-Hasbro Branded Film & TV brands into Portfolio Brands to align with the Company's Brand Strategy. For comparability, net revenues for 2023 have been reclassified to reflect the movement, resulting in a change of $0.5 million.

Read it in 10-K 2025-02-27 at sec.gov ↗

RemovedMD&A
During the first quarter of 2025, in light of the Company's renewed strategy and differing level of investment depending on the growth and margin potential for the brand and business line, the Company will no longer report its brand portfolio based upon the categories described above.

Read it in 10-K 2025-02-27 at sec.gov ↗

RemovedMD&A
of the 2024 Notes and repurchases of the 2026 Notes during the fourth quarter of 2024. These decreases were partially offset by the issuance of the 2034 Notes (see Liquidity and Capital Resources discussion below for further information including description of the partial payments of the 2026 Notes and the issuance of the 2034 Notes).

Read it in 10-K 2025-02-27 at sec.gov ↗

RemovedMD&A
Interest Income: Interest income was $47.3 million in 2024 compared to $23.0 million in 2023. Higher Interest income in 2024 primarily reflects higher average interest rates in 2024 compared to 2023, along with the Company's investment in short-term treasury bills in connection with the issuance of the 2034 Notes that fully matured in the fourth quarter of 2024 (see Liquidity and Capital Resources discussion below for further information including description of the 2034 Notes).

Read it in 10-K 2025-02-27 at sec.gov ↗

RemovedMD&A
Tax laws are regularly being re-examined and evaluated globally. The Organization for Economic Co-operation and Development ("OECD") has a framework to implement a global minimum corporate tax of 15% for companies with global revenues and profits above certain thresholds (referred to as "Pillar 2"). Certain aspects of Pillar 2 were effective in 2024, which were not material to the Company’s financial statements, and other aspects are effective January 1, 2025. Many non-US tax jurisdictions have either (i) enacted legislation to adopt certain components of Pillar 2 beginning in 2024 (including the European Union Member States) with delayed adoption of other components; or (ii) announced their plans to enact legislation in future years. We continue to evaluate the impacts of enacted and pending legislation related to Pillar 2 in our non-US tax jurisdictions.

Read it in 10-K 2025-02-27 at sec.gov ↗

RemovedMD&A
Consumer Products segment net revenues decreased 12% in 2024 compared to 2023 primarily driven by exited businesses, including out-licensing certain brands, shifts in product mix, reduced closeout sales as a result of last year's inventory clean up initiatives, and broader industry trends, . The net revenue decrease primarily reflects lower net revenues from NERF, STAR WARS and MARVEL products, POWER RANGERS, Hasbro Gaming, and TRANSFORMERS. The net revenue decrease from lower net revenues from the Company's products for STAR WARS and MARVEL benefited from a slate of entertainment releases in prior years without a more recent release entertainment release to support revenue in 2024. Additionally, net revenues from TRANSFORMERS products in 2023 were supported by the June 2023 theatrical release of TRANSFORMERS: Rise of the Beasts compared to the late September 2024 theatrical release of Transformers One. These revenue decreases were partially offset by revenue contributions from FURBY products following the Company's reintroduction of the brand and refreshed product line during the second quarter of 2023, BEYBLADE products following the Company's refreshed product line in 2024, and licensing revenue for MY LITTLE PONY trading cards.

Read it in 10-K 2025-02-27 at sec.gov ↗

RemovedMD&A
As of December 29, 2024, the Company had $3,401.8 million of Long-term debt due at varying times from 2026 through 2044. In May 2024, the Company issued an aggregate of $500.0 million of senior unsecured debt securities that bears a fixed interest of 6.05% due 2034 (the "2034 Notes"). Proceeds from the 2034 Notes, along with existing cash available, were utilized to repay the aggregate of $500.0 million of 3.00% Notes Due 2024 (the "2024 Notes").

Read it in 10-K 2025-02-27 at sec.gov ↗

RemovedMD&A
Cash flows provided by operating activities were $847.4 million in 2024 as compared to $725.6 million in 2023. The increase in net cash provided by operating activities during 2024 after adjusting for non-cash items, was primarily attributable to improved net earnings in 2024 compared to 2023, and working capital benefits, primarily due to lower investments in entertainment content compared to 2023 as a result of the sale of the eOne Film and TV business, and reduced inventory due to management inventory initiatives.

Read it in 10-K 2025-02-27 at sec.gov ↗

RewordedMD&A
The decrease in Selling, distribution and administration expenses in dollars and as a percent of net revenues during the 2025 compared to 2024 primarily reflects lower administrative expenses due to cost savings initiatives, a prior year intangible asset impairment charges of $65.0 million related to the Company's eOne trademark intangible asset and $51.0 million related to the Company's PJ MASKS intangible asset, along with a non-recurring stock-compensation favorable adjustment of $18.1 million recorded during the first quarter of 2024, partially offset by a non-recurring $31.1 million expense related to historical environmental exposures recorded during 2024, partially offset by a non-recurring stock-compensation adjustment of $18.1 million recorded during 2024, as discussed in Note 1, Summary of Significant Accounting Policies, in our notes to consolidated financial statements.

Read it in 10-K 2026-02-25 at sec.gov ↗

RewordedMD&A
At As of December 29, 2024, 28, 2025, these contracts had net unrealized gains losses of $0.5 $7.1 million, of which $1.7 $0.7 million are of unrealized gains recorded in Prepaid expenses and other current assets, $1.2 $0.9 million of unrealized gains are recorded in Other assets, $8.0 million of unrealized losses are recorded in Accrued liabilities, and $0.7 million of unrealized losses are recorded in Other liabilities.

Read it in 10-K 2026-02-25 at sec.gov ↗

RewordedMD&A
Investing activities in 2024 primarily reflects $571.0 million of purchases of short-term investments from proceeds of the issuance of the 2034 Notes, $583.0 million maturity of short-term investments used to repay the 2024 Notes, $87.2 million of additions of property, plant, and equipment, equipment and $110.3 million for of additions attributable to software development additions. development.

Read it in 10-K 2026-02-25 at sec.gov ↗

RewordedMD&A
Financing activities in 2024 2025 primarily include $498.6 million of proceeds from issuance of the 2034 Notes, dividends paid of $389.9 $392.5 million, aggregate repayments of long-term debt of $581.3 $118.2 million related to the 3% Notes due 2024 of $500 million and the repurchase of $83.1 million a portion of its Notes due 2026, in 2026 and $14.4 2027, and $23.7 million of payments related to tax withholdings for stock compensation coinciding with equity award vesting activity.

Read it in 10-K 2026-02-25 at sec.gov ↗

RewordedMD&A
Financing activities in 2024 primarily include $498.6 million of proceeds from issuance of the 2034 Notes, dividends paid of $389.9 million, repayments of long-term debt of $581.3 million related to the 3% Notes due 2024 of $500 million and the repurchase of $83.1 million of its Notes due 2026, net proceeds of $498.6 million from the issuance of the 2034 Notes, dividends paid of $389.9 million, and $14.4 million of payments related to tax withholdings for stock compensation coinciding with equity award vesting activity.

Read it in 10-K 2026-02-25 at sec.gov ↗

RewordedMD&A
Cost of sales decreased 30.9% increased 9.9% to $1,296.2 million, or 27.6% of net revenues, for 2025 compared to $1,179.5 million, or 28.5% of net revenues, for 2024 compared to $1,706.0 million, or 34.1% of net revenues, for 2023. 2024.

Read it in 10-K 2026-02-25 at sec.gov ↗

RewordedMD&A
Consumer Products segment operating results increased $180.0 decreased $1,057.9 million to an operating income of $115.3 million in 2024, compared to an operating loss of $64.7 $942.6 million in 2023. 2025, compared to operating profit of $115.3 million in 2024.

Read it in 10-K 2026-02-25 at sec.gov ↗

RewordedMD&A
Net cash provided by (used in): (utilized) by: 2025 2024 2023 Operating Activities activities $ 893.2 $ 847.4 $ 725.6 Investing Activities activities (284.4) (203.7) 117.6 Financing Activities activities (531.3) (497.5) (818.1) Effect of exchange rate changes on cash 4.1 3.4 7.2 Increase in cash, cash equivalents and restricted cash $ 81.6 $ 149.6 $ 32.3

Read it in 10-K 2026-02-25 at sec.gov ↗

RewordedMD&A
Absent the unfavorable adjustment to the loss on sale with no corresponding tax benefit, the Company recorded a The net discrete tax benefit of $13.1 million, recorded in 2024 is primarily associated with a benefit from the release of uncertain tax positions for certain statute of limitation expirations, and favorable return to provision adjustments.

Read it in 10-K 2026-02-25 at sec.gov ↗

RewordedMD&A
Additionally, the Company generates revenue through licensing our brands to third parties for toys and games, consumer products, such as apparel and publishing, as well as for use in theme park attractions and other forms of location-based entertainment and within formats such as film and TV programming.

Read it in 10-K 2026-02-25 at sec.gov ↗

RewordedMD&A
Program cost amortization totaled $35.8 million, or 0.8% of net revenues in 2025, compared to $49.3 million, or 1.2% of net revenues in 2024, compared to $448.9 million, or 9.0% of net revenues in 2023. 2024.

Read it in 10-K 2026-02-25 at sec.gov ↗

RewordedMD&A
Loss on disposal of business decreased to $25.0 million, or 0.5% of net revenues, in 2025 compared to $37.4 million, or 0.9% of net revenues, in 2024 compared to $539.0 million, or 10.8% of net revenues, in 2023. 2024.

Read it in 10-K 2026-02-25 at sec.gov ↗

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